ARTICLE: Natty Smith and Jacob Hansen

Boost your EdTech user understanding through UX and CX team collaboration

Your User Experience researchers and designers and your Customer Experience team have a lot to offer each other. It’s easy, however, for UX and CX teams to work in silos. When UX and CX teams fail to collaborate, challenges can arise. These issues not only affect team efficiency but also impact the overall user experience. Consider the following scenarios:

  • Unaddressed onboarding issues can force CX teams to focus on teaching customers how to do basic tasks, limiting time for strategic customer needs.
  • Overlooked product areas may require CX attention, but constant troubleshooting prevents deeper analysis.
  • Lack of UX-CX collaboration prevents sharing valuable user insights, limiting both teams’ understanding of customer needs.

CX can teach UX about common product pain points, and they are deeply familiar with how their users operate. At the same time, good product UX can directly reduce user problems and support tickets, allowing CX to shift their priorities from putting out fires to focusing on larger, more productive efforts. Through design and research, UX can also create more opportunities to make users feel connected to the product. 

Building a healthy exchange between teams benefits the organization and the users.

Rely on CX to Help with Onboarding and Research

Often, an organization’s CX team has deep and specialized knowledge about users. This makes them a useful resource for getting broad and preliminary pictures of the user population. They can also help UX researchers and designers who need to prioritize their own product onboarding and learning process.

CX can report user pain points and metrics

With a vast amount of market and user knowledge, along with familiarity with products and features, CX team members can also easily help identify common pain points. Working with CX can generate easily quantified metrics, as well. For example, CX can help track the number of support tickets related to a target area or feature of the product.

CX can test ideas early

CX partners are also a good resource for concept testing and early usability testing. The CX team itself can serve as a forum and sounding board for review, testing, and feedback. If a UX team brings CX colleagues into the design process early, this can help build a rapport between teams and create a stronger foundation for the design process based on deep user insights.

CX can help recruit users for testing

Recruiting for usability testing can be a challenge. CX team members often have direct lines to existing users. They also have the benefit of knowing more about individual user profiles (academic discipline, size of their product adoption, level of expertise, etc.) in advance. When a UX team collaborates with a CX team to build testing cohorts, research initiatives can have more robust and intentional results.

Free up CX’s Time to Focus on More Impactful Customer Work

Reduce low-level repetition, increase impactful time spent

UX designers and researchers’ jobs are to improve the product, creating happier users and reducing support tickets. Their goal is not to diminish the impact of CX, but instead to build them up and allow them to focus on larger issues. Effective UX research and design can lessen the repetitive fixes that CX professionals sometimes have to do for users. Instead, the CX team can work on jobs at a bigger scale.

For example, a CX team might regularly spend time on step-by-step course setup walk-throughs for instructors. Maybe they are even doing the setup for the users. If time spent on that kind of task could be reduced, CX could then spend their time studying and surfacing other problems in the product. They could also study and work on user support items that are in their backlog.

Related Case Study: WileyPLUS Student Registration

A photo of a female college student using a laptop overlayed with 80% reduction in support tickets thanks to Openfield's work the WileyPlus student registration page.

 

Diagnosis of user pain points reveals quick wins that help reduce the burden on Wiley’s CX team by 80%.

Our work with Wiley is an example of how UX and CX teams can collaborate to achieve meaningful improvements. Prior to working with their CX team, they had to staff up each term to meet a swell in student support requests caused by a problematic registration process. Among the pain points experienced by their users were difficulty finding where to enter registration codes and trouble accessing a free trial. Wiley initially believed a complete redesign would be required, but by talking with their CX team and conducting user research, we identified a much more streamlined set of improvements that achieved results more quickly and cost-effectively.

View Full Results

 

UX/CX Partnerships Foster Increased User Involvement

Coordinating user touchpoints builds investment

A UX/CX partnership can improve users’ overall experience with your organization. Multiple touchpoints with the CX and UX teams helps users feel like they are contributing to the product’s ecosystem. It can also make their experience working with the product feel more cohesive, and increase their feeling of personal investment.

Users enjoy contributing to product improvements

It also feels good for users to be asked for their opinions! When they are given opportunities to weigh in on potential new features or improvements, users feel valued. If they see changes or additions to the product that feels connected to their contributions, users can feel like they have a stake in the product’s evolution. CX can help build these kinds of user relationships, and user delight and excitement can make CX teams’ jobs easier.

How You Can Nurture the UX/CX Partnership

Where to get started? The best way for UX to connect with CX is usually through product partners. Asking for the product teams’ help in setting up a kick off with CX can work well.

Kick off the partnership

UX can run this kind of meeting like a workshop:

  • Focus on collecting user pain points. CX can help demonstrate these, as they are deeply familiar with them, while UX takes notes on the user flows.
  • Make sure to ask about the support ticket system. Can the UX team access them? What are the most common types of support tickets?

Follow up with design reviews

After the first meeting, it can be helpful to share new design iterations with CX that are related to the covered pain points. CX teams understand the users, so having them review designs is a great exercise in getting early user-focused feedback. This is especially helpful if designs are not ready for direct user feedback yet.

Collaborate for Increased Efficiency, Speed, and Quality

CX teams and UX researchers and designers can help each other work faster, more efficiently, and with better results. Additionally, CX and UX partnerships can lead to stronger and more holistic user involvement. A seasoned UX team knows the power of this kind of collaboration, and leverages it accordingly. 

Use your UX team’s connections, or bring in a UX partner like Openfield, to work with your organization’s CX team to learn new things about your users and increase your problem-solving capabilities.

  • Photo of Natty Smith
    Natty Smith

    While Natty’s background as a UX Designer is atypical, it is also perfectly aligned with Openfield’s niche in EdTech. He earned a Bachelors in Geography from Middlebury College which inspired a love for cartographic design, data visualization, and high-calibre presentations. But it was his passion for facilitating communication and learning that drove him to obtain a Masters in Teaching Secondary English from Tufts University. During his seven years as a high school English teacher he developed a special interest in curriculum design and event planning. For Natty, a career in UX was a natural next step that led to him completing the University of New Hampshire’s UI/UX Design Bootcamp program. For Openfield, his dual experiences in education and design are no less than tailor-made. Outside of work, performing and supporting music and dance has long been a part of Natty’s life. He has played violin since the age of five and has served on Boards of Directors for several arts organizations. When he isn’t playing and singing traditional English, Irish, and American fiddle music, you may find him participating in a variety of folk dance traditions, including contra dancing and English Morris and sword dancing. Natty also enjoys backcountry skiing in the winter and sailing in the summer.

  • Photo of Jacob Hansen
    Jacob Hansen

    In the role of UX Design Lead at Openfield, Jacob’s collaborative approach to helping our clients plan and execute upon key product roadmap priorities is an asset to all those around him. His responsibilities include mentorship and guidance to ensure Openfield staff grow and uphold our standards for excellence. Jacob is a prolific character illustrator, a passion that blends his love of design, fine art, gaming and cartooning in both traditional and digital media. He is a storyteller who is inspired by both film and its history. He’s also a huge fan of Disney theme parks for the visitor experiences they deliver. Additionally, Jacob enjoys running road races, kayaking, gaming and learning on guitar and banjo.

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