UX research and design for better learning outcomes

We help leading EdTech companies create best-ever user experiences that enable people to achieve new levels of learning and teaching success.

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My working relationship with Openfield is one of the best I’ve had. I value and trust the partnership we’ve built together. We see them as another member of our team who has been instrumental in building great customer experiences with our products.

Selected clients and product teams that we collaborate with:

Macmillan Learning logo iClicker logo Wolters Kluwer logo Barbri logo Catalyst Education logo Uplift K12 logo Cincinnati Museum Center logo Yaatly logo ExecOnline logo

Insights from Openfield

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An EdTech product owner and UX researcher review early testing recaps.
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Early Research Recap Worksheet: A Timesaving Guide to Capturing Key Testing Session Insights

Sure, it would be ideal if you could sit in on all your EdTech product’s test sessions. But as a product owner, it probably feels like there are never enough hours in the day. You simply can’t be present every time users test your product. But you also don’t have to wait until testing is complete to get up to date. When you access this Early Research Recap Worksheet, you can squeeze the most value out of each round of UX research. It provides a thorough report of what’s happening, as it’s happening — and the answers to your most pressing questions.

UX researchers and designers preparing for tests
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User Testing Preparation Worksheet

A speedier design process and a better end-product are possible when your UX designers and researchers work in lockstep. And that requires their continuous communication at all points of your product’s development process — especially in user testing. Download this free user testing worksheet that our UX designers and researchers created together in order to: track important user testing dates and links, describe users and research goals, and provide a list of research questions, tasks, and subtasks.

Graphic image of world map
Article

A primer on how to design your EdTech product for cross-cultural users

When you identify that you have cross-cultural product users or you want to expand to other regions, design complexity ensues. Your EdTech product’s UX design choices are important; everything from color to copywriting directly impacts how your users experience your product. Each design element either helps meet your users’ needs — or prevents them from being met.

Image of EdTech product team reviewing baseline metrics for usability.
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Guide to UX Reporting Essentials

Your UX research reports serve as a guide for your EdTech product team’s decision making. They should also be an important artifact for design and product development in the future, and as such, must be clear, organized, and insightful. Use our free guide to help you tell a compelling — and enduring — research story through your reports.

Illustration of edtech users standing on a grid representing UX research data
Article

Is your EdTech product powered by the best data fuel? Ask your UX research partners.

In the EdTech industry, data drives business decisions — and that’s a good thing. Leaning into facts and metrics prevents you from being sidelined by assumptions and blinded by bias. Plus, data is available for your whole team to use. Shared data points can keep your team aligned and create ways for them to collaborate and connect. But data can be incredibly difficult to sort through; it’s not automatically helpful and instructive.

Photo of UX interface depicting how inclusive copywriting makes your EdTech valuable to all users
Article

Inclusive copywriting makes your EdTech valuable to all users

Part of making your EdTech product truly accessible is inclusive design; the other necessary part is inclusive copywriting. Both elements, when working in harmony, help create meaningful learning experiences. However, it’s important to recognize that product design processes may create dissonance between these two elements. Too frequently, copywriting is treated as an afterthought. And that may end up causing accessibility issues that get caught late in the game. Or not at all.